| ( ! ) Warning: Array to string conversion in C:\wamp64\www\lib\page\SpotPage_editspot.php on line 39 | ||||
|---|---|---|---|---|
| Call Stack | ||||
| # | Time | Memory | Function | Location |
| 1 | 0.0001 | 366088 | {main}( ) | ...\index.php:0 |
| 2 | 0.0102 | 668248 | SpotPage_editspot->render( ) | ...\index.php:327 |
| 3 | 0.0176 | 762672 | str_replace( $search = '[br]', $replace = '\n', $subject = ['category' => '3', 'website' => 'http://www.kuroyumes-developmentzone.com/solidchamfer-2-0/', 'image' => ['height' => '800', 'width' => '2000', 'segment' => [...]], 'sabnzbdurl' => '', 'messageid' => 'LwlxYzt0ksQEG0vUAOgRe@spot.net', 'searchurl' => '', 'description' => 'In the real world, there are no perfectly sharp edges. To make your 3d models as realistic as possible, having the ability to round off corners and edges is essential. When rendered, these rounded corners pick up subtle highlights, creating a level of realism that is typically missing in the cg world of mathematically perfect edges.[br][br]"Solid chamfering" is a well known technique for controlling the sharpness of object edges when modeling with Hypernurbs. The basic idea is that to get perfect control of'..., 'sub' => '', 'filesize' => '1105257', 'poster' => 'OriginUnknown', 'tag' => '', 'nzb' => [0 => 'xFmAdYbxxEIEW0vUAmNz8@spot.net'], 'title' => '[Plugin] KDZ - SolidChamfer 2.0 for C4D R11/R12/R13 (WIN)', 'filename' => '', 'newsgroup' => '', 'subcata' => 'a0|', 'subcatb' => 'b2|b30|', 'subcatc' => '', 'subcatd' => '', 'subcatz' => '', 'created' => '1345285412', 'key' => '3', 'prevMsgids' => [], 'newsreader' => '', 'id' => '649890', 0 => '649890', 1 => 'LwlxYzt0ksQEG0vUAOgRe@spot.net', 2 => '3', 3 => 'OriginUnknown', 4 => 'a0|', 5 => 'b2|b30|', 6 => '', 7 => '', 8 => '', 9 => '[Plugin] KDZ - SolidChamfer 2.0 for C4D R11/R12/R13 (WIN)', 10 => '', 'stamp' => '1345285412', 11 => '1345285412', 'moderated' => NULL, 12 => NULL, 'rating' => '0', 13 => '0', 'commentcount' => '1', 14 => '1', 'reportcount' => '0', 15 => '0', 16 => '1105257', 'spotterid' => 'NPLxA', 17 => 'NPLxA', 'editstamp' => NULL, 18 => NULL, 'editor' => NULL, 19 => NULL, 'downloadstamp' => NULL, 20 => NULL, 'watchstamp' => NULL, 21 => NULL, 'seenstamp' => '1792861844', 22 => '1792861844', 'verified' => '1', 23 => '1', 'user-signature' => 'Wg/8wCr+68ktJL3/I5VSmEmdUjEqQrPMu9FbB79lxgbdniIKaCuiecl/Sm0UNZwF', 24 => 'Wg/8wCr+68ktJL3/I5VSmEmdUjEqQrPMu9FbB79lxgbdniIKaCuiecl/Sm0UNZwF', 'user-key' => ['exponent' => 'AQAB', 'modulo' => 'x2VoZ46meb2QyDJbvRFJS4wqkLYOruaI7cw+M+YuFPNayQICaaYrQxRUJwDRrs5v'], 25 => 'YToyOntzOjg6ImV4cG9uZW50IjtzOjQ6IkFRQUIiO3M6NjoibW9kdWxvIjtzOjY0OiJ4MlZvWjQ2bWViMlF5REpidlJGSlM0d3FrTFlPcnVhSTdjdytNK1l1RlBOYXlRSUNhYVlyUXhSVUp3RFJyczV2Ijt9', 'xml-signature' => 'n4GJtWOdfO3zgibZQAmYc/VuUYdJnB04T1hfO4TflvXq8exPAbLHDr4C4AuigSw', 26 => 'n4GJtWOdfO3zgibZQAmYc/VuUYdJnB04T1hfO4TflvXq8exPAbLHDr4C4AuigSw', 'fullxml' => '<Spotnet><Posting><Key>3</Key><Created>1345285412</Created><Poster>OriginUnknown</Poster><Title><![CDATA[[Plugin] KDZ - SolidChamfer 2.0 for C4D R11/R12/R13 (WIN)]]></Title><Description><![CDATA[In the real world, there are no perfectly sharp edges. To make your 3d models as realistic as possible, having the ability to round off corners and edges is essential. When rendered, these rounded corners pick up subtle highlights, creating a level of realism that is typically missing in the cg world of mathematical'..., 27 => '<Spotnet><Posting><Key>3</Key><Created>1345285412</Created><Poster>OriginUnknown</Poster><Title><![CDATA[[Plugin] KDZ - SolidChamfer 2.0 for C4D R11/R12/R13 (WIN)]]></Title><Description><![CDATA[In the real world, there are no perfectly sharp edges. To make your 3d models as realistic as possible, having the ability to round off corners and edges is essential. When rendered, these rounded corners pick up subtle highlights, creating a level of realism that is typically missing in the cg world of mathematical'..., 'listidtype' => NULL, 28 => NULL] ) | ...\SpotPage_editspot.php:39 |
| ( ! ) Warning: Array to string conversion in C:\wamp64\www\lib\page\SpotPage_editspot.php on line 39 | ||||
|---|---|---|---|---|
| Call Stack | ||||
| # | Time | Memory | Function | Location |
| 1 | 0.0001 | 366088 | {main}( ) | ...\index.php:0 |
| 2 | 0.0102 | 668248 | SpotPage_editspot->render( ) | ...\index.php:327 |
| 3 | 0.0176 | 762672 | str_replace( $search = '[br]', $replace = '\n', $subject = ['category' => '3', 'website' => 'http://www.kuroyumes-developmentzone.com/solidchamfer-2-0/', 'image' => ['height' => '800', 'width' => '2000', 'segment' => [...]], 'sabnzbdurl' => '', 'messageid' => 'LwlxYzt0ksQEG0vUAOgRe@spot.net', 'searchurl' => '', 'description' => 'In the real world, there are no perfectly sharp edges. To make your 3d models as realistic as possible, having the ability to round off corners and edges is essential. When rendered, these rounded corners pick up subtle highlights, creating a level of realism that is typically missing in the cg world of mathematically perfect edges.[br][br]"Solid chamfering" is a well known technique for controlling the sharpness of object edges when modeling with Hypernurbs. The basic idea is that to get perfect control of'..., 'sub' => '', 'filesize' => '1105257', 'poster' => 'OriginUnknown', 'tag' => '', 'nzb' => [0 => 'xFmAdYbxxEIEW0vUAmNz8@spot.net'], 'title' => '[Plugin] KDZ - SolidChamfer 2.0 for C4D R11/R12/R13 (WIN)', 'filename' => '', 'newsgroup' => '', 'subcata' => 'a0|', 'subcatb' => 'b2|b30|', 'subcatc' => '', 'subcatd' => '', 'subcatz' => '', 'created' => '1345285412', 'key' => '3', 'prevMsgids' => [], 'newsreader' => '', 'id' => '649890', 0 => '649890', 1 => 'LwlxYzt0ksQEG0vUAOgRe@spot.net', 2 => '3', 3 => 'OriginUnknown', 4 => 'a0|', 5 => 'b2|b30|', 6 => '', 7 => '', 8 => '', 9 => '[Plugin] KDZ - SolidChamfer 2.0 for C4D R11/R12/R13 (WIN)', 10 => '', 'stamp' => '1345285412', 11 => '1345285412', 'moderated' => NULL, 12 => NULL, 'rating' => '0', 13 => '0', 'commentcount' => '1', 14 => '1', 'reportcount' => '0', 15 => '0', 16 => '1105257', 'spotterid' => 'NPLxA', 17 => 'NPLxA', 'editstamp' => NULL, 18 => NULL, 'editor' => NULL, 19 => NULL, 'downloadstamp' => NULL, 20 => NULL, 'watchstamp' => NULL, 21 => NULL, 'seenstamp' => '1792861844', 22 => '1792861844', 'verified' => '1', 23 => '1', 'user-signature' => 'Wg/8wCr+68ktJL3/I5VSmEmdUjEqQrPMu9FbB79lxgbdniIKaCuiecl/Sm0UNZwF', 24 => 'Wg/8wCr+68ktJL3/I5VSmEmdUjEqQrPMu9FbB79lxgbdniIKaCuiecl/Sm0UNZwF', 'user-key' => ['exponent' => 'AQAB', 'modulo' => 'x2VoZ46meb2QyDJbvRFJS4wqkLYOruaI7cw+M+YuFPNayQICaaYrQxRUJwDRrs5v'], 25 => 'YToyOntzOjg6ImV4cG9uZW50IjtzOjQ6IkFRQUIiO3M6NjoibW9kdWxvIjtzOjY0OiJ4MlZvWjQ2bWViMlF5REpidlJGSlM0d3FrTFlPcnVhSTdjdytNK1l1RlBOYXlRSUNhYVlyUXhSVUp3RFJyczV2Ijt9', 'xml-signature' => 'n4GJtWOdfO3zgibZQAmYc/VuUYdJnB04T1hfO4TflvXq8exPAbLHDr4C4AuigSw', 26 => 'n4GJtWOdfO3zgibZQAmYc/VuUYdJnB04T1hfO4TflvXq8exPAbLHDr4C4AuigSw', 'fullxml' => '<Spotnet><Posting><Key>3</Key><Created>1345285412</Created><Poster>OriginUnknown</Poster><Title><![CDATA[[Plugin] KDZ - SolidChamfer 2.0 for C4D R11/R12/R13 (WIN)]]></Title><Description><![CDATA[In the real world, there are no perfectly sharp edges. To make your 3d models as realistic as possible, having the ability to round off corners and edges is essential. When rendered, these rounded corners pick up subtle highlights, creating a level of realism that is typically missing in the cg world of mathematical'..., 27 => '<Spotnet><Posting><Key>3</Key><Created>1345285412</Created><Poster>OriginUnknown</Poster><Title><![CDATA[[Plugin] KDZ - SolidChamfer 2.0 for C4D R11/R12/R13 (WIN)]]></Title><Description><![CDATA[In the real world, there are no perfectly sharp edges. To make your 3d models as realistic as possible, having the ability to round off corners and edges is essential. When rendered, these rounded corners pick up subtle highlights, creating a level of realism that is typically missing in the cg world of mathematical'..., 'listidtype' => NULL, 28 => NULL] ) | ...\SpotPage_editspot.php:39 |
| ( ! ) Warning: Array to string conversion in C:\wamp64\www\lib\page\SpotPage_editspot.php on line 39 | ||||
|---|---|---|---|---|
| Call Stack | ||||
| # | Time | Memory | Function | Location |
| 1 | 0.0001 | 366088 | {main}( ) | ...\index.php:0 |
| 2 | 0.0102 | 668248 | SpotPage_editspot->render( ) | ...\index.php:327 |
| 3 | 0.0176 | 762672 | str_replace( $search = '[br]', $replace = '\n', $subject = ['category' => '3', 'website' => 'http://www.kuroyumes-developmentzone.com/solidchamfer-2-0/', 'image' => ['height' => '800', 'width' => '2000', 'segment' => [...]], 'sabnzbdurl' => '', 'messageid' => 'LwlxYzt0ksQEG0vUAOgRe@spot.net', 'searchurl' => '', 'description' => 'In the real world, there are no perfectly sharp edges. To make your 3d models as realistic as possible, having the ability to round off corners and edges is essential. When rendered, these rounded corners pick up subtle highlights, creating a level of realism that is typically missing in the cg world of mathematically perfect edges.[br][br]"Solid chamfering" is a well known technique for controlling the sharpness of object edges when modeling with Hypernurbs. The basic idea is that to get perfect control of'..., 'sub' => '', 'filesize' => '1105257', 'poster' => 'OriginUnknown', 'tag' => '', 'nzb' => [0 => 'xFmAdYbxxEIEW0vUAmNz8@spot.net'], 'title' => '[Plugin] KDZ - SolidChamfer 2.0 for C4D R11/R12/R13 (WIN)', 'filename' => '', 'newsgroup' => '', 'subcata' => 'a0|', 'subcatb' => 'b2|b30|', 'subcatc' => '', 'subcatd' => '', 'subcatz' => '', 'created' => '1345285412', 'key' => '3', 'prevMsgids' => [], 'newsreader' => '', 'id' => '649890', 0 => '649890', 1 => 'LwlxYzt0ksQEG0vUAOgRe@spot.net', 2 => '3', 3 => 'OriginUnknown', 4 => 'a0|', 5 => 'b2|b30|', 6 => '', 7 => '', 8 => '', 9 => '[Plugin] KDZ - SolidChamfer 2.0 for C4D R11/R12/R13 (WIN)', 10 => '', 'stamp' => '1345285412', 11 => '1345285412', 'moderated' => NULL, 12 => NULL, 'rating' => '0', 13 => '0', 'commentcount' => '1', 14 => '1', 'reportcount' => '0', 15 => '0', 16 => '1105257', 'spotterid' => 'NPLxA', 17 => 'NPLxA', 'editstamp' => NULL, 18 => NULL, 'editor' => NULL, 19 => NULL, 'downloadstamp' => NULL, 20 => NULL, 'watchstamp' => NULL, 21 => NULL, 'seenstamp' => '1792861844', 22 => '1792861844', 'verified' => '1', 23 => '1', 'user-signature' => 'Wg/8wCr+68ktJL3/I5VSmEmdUjEqQrPMu9FbB79lxgbdniIKaCuiecl/Sm0UNZwF', 24 => 'Wg/8wCr+68ktJL3/I5VSmEmdUjEqQrPMu9FbB79lxgbdniIKaCuiecl/Sm0UNZwF', 'user-key' => ['exponent' => 'AQAB', 'modulo' => 'x2VoZ46meb2QyDJbvRFJS4wqkLYOruaI7cw+M+YuFPNayQICaaYrQxRUJwDRrs5v'], 25 => 'YToyOntzOjg6ImV4cG9uZW50IjtzOjQ6IkFRQUIiO3M6NjoibW9kdWxvIjtzOjY0OiJ4MlZvWjQ2bWViMlF5REpidlJGSlM0d3FrTFlPcnVhSTdjdytNK1l1RlBOYXlRSUNhYVlyUXhSVUp3RFJyczV2Ijt9', 'xml-signature' => 'n4GJtWOdfO3zgibZQAmYc/VuUYdJnB04T1hfO4TflvXq8exPAbLHDr4C4AuigSw', 26 => 'n4GJtWOdfO3zgibZQAmYc/VuUYdJnB04T1hfO4TflvXq8exPAbLHDr4C4AuigSw', 'fullxml' => '<Spotnet><Posting><Key>3</Key><Created>1345285412</Created><Poster>OriginUnknown</Poster><Title><![CDATA[[Plugin] KDZ - SolidChamfer 2.0 for C4D R11/R12/R13 (WIN)]]></Title><Description><![CDATA[In the real world, there are no perfectly sharp edges. To make your 3d models as realistic as possible, having the ability to round off corners and edges is essential. When rendered, these rounded corners pick up subtle highlights, creating a level of realism that is typically missing in the cg world of mathematical'..., 27 => '<Spotnet><Posting><Key>3</Key><Created>1345285412</Created><Poster>OriginUnknown</Poster><Title><![CDATA[[Plugin] KDZ - SolidChamfer 2.0 for C4D R11/R12/R13 (WIN)]]></Title><Description><![CDATA[In the real world, there are no perfectly sharp edges. To make your 3d models as realistic as possible, having the ability to round off corners and edges is essential. When rendered, these rounded corners pick up subtle highlights, creating a level of realism that is typically missing in the cg world of mathematical'..., 'listidtype' => NULL, 28 => NULL] ) | ...\SpotPage_editspot.php:39 |
| ( ! ) Warning: Array to string conversion in C:\wamp64\www\lib\page\SpotPage_editspot.php on line 39 | ||||
|---|---|---|---|---|
| Call Stack | ||||
| # | Time | Memory | Function | Location |
| 1 | 0.0001 | 366088 | {main}( ) | ...\index.php:0 |
| 2 | 0.0102 | 668248 | SpotPage_editspot->render( ) | ...\index.php:327 |
| 3 | 0.0176 | 762672 | str_replace( $search = '[br]', $replace = '\n', $subject = ['category' => '3', 'website' => 'http://www.kuroyumes-developmentzone.com/solidchamfer-2-0/', 'image' => ['height' => '800', 'width' => '2000', 'segment' => [...]], 'sabnzbdurl' => '', 'messageid' => 'LwlxYzt0ksQEG0vUAOgRe@spot.net', 'searchurl' => '', 'description' => 'In the real world, there are no perfectly sharp edges. To make your 3d models as realistic as possible, having the ability to round off corners and edges is essential. When rendered, these rounded corners pick up subtle highlights, creating a level of realism that is typically missing in the cg world of mathematically perfect edges.[br][br]"Solid chamfering" is a well known technique for controlling the sharpness of object edges when modeling with Hypernurbs. The basic idea is that to get perfect control of'..., 'sub' => '', 'filesize' => '1105257', 'poster' => 'OriginUnknown', 'tag' => '', 'nzb' => [0 => 'xFmAdYbxxEIEW0vUAmNz8@spot.net'], 'title' => '[Plugin] KDZ - SolidChamfer 2.0 for C4D R11/R12/R13 (WIN)', 'filename' => '', 'newsgroup' => '', 'subcata' => 'a0|', 'subcatb' => 'b2|b30|', 'subcatc' => '', 'subcatd' => '', 'subcatz' => '', 'created' => '1345285412', 'key' => '3', 'prevMsgids' => [], 'newsreader' => '', 'id' => '649890', 0 => '649890', 1 => 'LwlxYzt0ksQEG0vUAOgRe@spot.net', 2 => '3', 3 => 'OriginUnknown', 4 => 'a0|', 5 => 'b2|b30|', 6 => '', 7 => '', 8 => '', 9 => '[Plugin] KDZ - SolidChamfer 2.0 for C4D R11/R12/R13 (WIN)', 10 => '', 'stamp' => '1345285412', 11 => '1345285412', 'moderated' => NULL, 12 => NULL, 'rating' => '0', 13 => '0', 'commentcount' => '1', 14 => '1', 'reportcount' => '0', 15 => '0', 16 => '1105257', 'spotterid' => 'NPLxA', 17 => 'NPLxA', 'editstamp' => NULL, 18 => NULL, 'editor' => NULL, 19 => NULL, 'downloadstamp' => NULL, 20 => NULL, 'watchstamp' => NULL, 21 => NULL, 'seenstamp' => '1792861844', 22 => '1792861844', 'verified' => '1', 23 => '1', 'user-signature' => 'Wg/8wCr+68ktJL3/I5VSmEmdUjEqQrPMu9FbB79lxgbdniIKaCuiecl/Sm0UNZwF', 24 => 'Wg/8wCr+68ktJL3/I5VSmEmdUjEqQrPMu9FbB79lxgbdniIKaCuiecl/Sm0UNZwF', 'user-key' => ['exponent' => 'AQAB', 'modulo' => 'x2VoZ46meb2QyDJbvRFJS4wqkLYOruaI7cw+M+YuFPNayQICaaYrQxRUJwDRrs5v'], 25 => 'YToyOntzOjg6ImV4cG9uZW50IjtzOjQ6IkFRQUIiO3M6NjoibW9kdWxvIjtzOjY0OiJ4MlZvWjQ2bWViMlF5REpidlJGSlM0d3FrTFlPcnVhSTdjdytNK1l1RlBOYXlRSUNhYVlyUXhSVUp3RFJyczV2Ijt9', 'xml-signature' => 'n4GJtWOdfO3zgibZQAmYc/VuUYdJnB04T1hfO4TflvXq8exPAbLHDr4C4AuigSw', 26 => 'n4GJtWOdfO3zgibZQAmYc/VuUYdJnB04T1hfO4TflvXq8exPAbLHDr4C4AuigSw', 'fullxml' => '<Spotnet><Posting><Key>3</Key><Created>1345285412</Created><Poster>OriginUnknown</Poster><Title><![CDATA[[Plugin] KDZ - SolidChamfer 2.0 for C4D R11/R12/R13 (WIN)]]></Title><Description><![CDATA[In the real world, there are no perfectly sharp edges. To make your 3d models as realistic as possible, having the ability to round off corners and edges is essential. When rendered, these rounded corners pick up subtle highlights, creating a level of realism that is typically missing in the cg world of mathematical'..., 27 => '<Spotnet><Posting><Key>3</Key><Created>1345285412</Created><Poster>OriginUnknown</Poster><Title><![CDATA[[Plugin] KDZ - SolidChamfer 2.0 for C4D R11/R12/R13 (WIN)]]></Title><Description><![CDATA[In the real world, there are no perfectly sharp edges. To make your 3d models as realistic as possible, having the ability to round off corners and edges is essential. When rendered, these rounded corners pick up subtle highlights, creating a level of realism that is typically missing in the cg world of mathematical'..., 'listidtype' => NULL, 28 => NULL] ) | ...\SpotPage_editspot.php:39 |
| ( ! ) Warning: Cannot modify header information - headers already sent by (output started at C:\wamp64\www\lib\page\SpotPage_editspot.php:39) in C:\wamp64\www\lib\page\SpotPage_Abs.php on line 63 | ||||
|---|---|---|---|---|
| Call Stack | ||||
| # | Time | Memory | Function | Location |
| 1 | 0.0001 | 366088 | {main}( ) | ...\index.php:0 |
| 2 | 0.0102 | 668248 | SpotPage_editspot->render( ) | ...\index.php:327 |
| 3 | 0.0300 | 763632 | SpotPage_Abs->template( $tpl = 'editspot', $params = ['editspotform' => ['category' => '3', 'website' => 'http://www.kuroyumes-developmentzone.com/solidchamfer-2-0/', 'image' => 'Array', 'sabnzbdurl' => '', 'messageid' => 'LwlxYzt0ksQEG0vUAOgRe@spot.net', 'searchurl' => '', 'description' => 'In the real world, there are no perfectly sharp edges. To make your 3d models as realistic as possible, having the ability to round off corners and edges is essential. When rendered, these rounded corners pick up subtle highlights, creating a level of realism that is typically missing in the cg world of mathematically perfect edges.\n\n"Solid chamfering" is a well known technique for controlling the sharpness of object edges when modeling with Hypernurbs. The basic idea is that to get perfect control of the s'..., 'sub' => '', 'filesize' => '1105257', 'poster' => 'OriginUnknown', 'tag' => '', 'nzb' => 'Array', 'title' => '[Plugin] KDZ - SolidChamfer 2.0 for C4D R11/R12/R13 (WIN)', 'filename' => '', 'newsgroup' => '', 'subcata' => 'a0|', 'subcatb' => 'b2|b30|', 'subcatc' => '', 'subcatd' => '', 'subcatz' => '', 'created' => '1345285412', 'key' => '3', 'prevMsgids' => 'Array', 'newsreader' => '', 'id' => '649890', 0 => '649890', 1 => 'LwlxYzt0ksQEG0vUAOgRe@spot.net', 2 => '3', 3 => 'OriginUnknown', 4 => 'a0|', 5 => 'b2|b30|', 6 => '', 7 => '', 8 => '', 9 => '[Plugin] KDZ - SolidChamfer 2.0 for C4D R11/R12/R13 (WIN)', 10 => '', 'stamp' => '1345285412', 11 => '1345285412', 'moderated' => '', 12 => '', 'rating' => '0', 13 => '0', 'commentcount' => '1', 14 => '1', 'reportcount' => '0', 15 => '0', 16 => '1105257', 'spotterid' => 'NPLxA', 17 => 'NPLxA', 'editstamp' => '', 18 => '', 'editor' => '', 19 => '', 'downloadstamp' => '', 20 => '', 'watchstamp' => '', 21 => '', 'seenstamp' => '1792861844', 22 => '1792861844', 'verified' => '1', 23 => '1', 'user-signature' => 'Wg/8wCr+68ktJL3/I5VSmEmdUjEqQrPMu9FbB79lxgbdniIKaCuiecl/Sm0UNZwF', 24 => 'Wg/8wCr+68ktJL3/I5VSmEmdUjEqQrPMu9FbB79lxgbdniIKaCuiecl/Sm0UNZwF', 'user-key' => 'Array', 25 => 'YToyOntzOjg6ImV4cG9uZW50IjtzOjQ6IkFRQUIiO3M6NjoibW9kdWxvIjtzOjY0OiJ4MlZvWjQ2bWViMlF5REpidlJGSlM0d3FrTFlPcnVhSTdjdytNK1l1RlBOYXlRSUNhYVlyUXhSVUp3RFJyczV2Ijt9', 'xml-signature' => 'n4GJtWOdfO3zgibZQAmYc/VuUYdJnB04T1hfO4TflvXq8exPAbLHDr4C4AuigSw', 26 => 'n4GJtWOdfO3zgibZQAmYc/VuUYdJnB04T1hfO4TflvXq8exPAbLHDr4C4AuigSw', 'fullxml' => '<Spotnet><Posting><Key>3</Key><Created>1345285412</Created><Poster>OriginUnknown</Poster><Title><![CDATA[[Plugin] KDZ - SolidChamfer 2.0 for C4D R11/R12/R13 (WIN)]]></Title><Description><![CDATA[In the real world, there are no perfectly sharp edges. To make your 3d models as realistic as possible, having the ability to round off corners and edges is essential. When rendered, these rounded corners pick up subtle highlights, creating a level of realism that is typically missing in the cg world of mathematical'..., 27 => '<Spotnet><Posting><Key>3</Key><Created>1345285412</Created><Poster>OriginUnknown</Poster><Title><![CDATA[[Plugin] KDZ - SolidChamfer 2.0 for C4D R11/R12/R13 (WIN)]]></Title><Description><![CDATA[In the real world, there are no perfectly sharp edges. To make your 3d models as realistic as possible, having the ability to round off corners and edges is essential. When rendered, these rounded corners pick up subtle highlights, creating a level of realism that is typically missing in the cg world of mathematical'..., 'listidtype' => '', 28 => ''], 'result' => class Dto_FormResult { public $_result = 'notsubmitted'; public $_data = [...]; public $_errors = [...]; public $_warnings = [...]; public $_info = [...] }] ) | ...\SpotPage_editspot.php:87 |
| 4 | 0.0300 | 764104 | SpotPage_Abs->sendExpireHeaders( $preventCaching = TRUE ) | ...\SpotPage_Abs.php:139 |
| 5 | 0.0300 | 764104 | header( $header = 'Cache-Control: private, post-check=1, pre-check=2, max-age=1, must-revalidate' ) | ...\SpotPage_Abs.php:63 |
| ( ! ) Warning: Cannot modify header information - headers already sent by (output started at C:\wamp64\www\lib\page\SpotPage_editspot.php:39) in C:\wamp64\www\lib\page\SpotPage_Abs.php on line 64 | ||||
|---|---|---|---|---|
| Call Stack | ||||
| # | Time | Memory | Function | Location |
| 1 | 0.0001 | 366088 | {main}( ) | ...\index.php:0 |
| 2 | 0.0102 | 668248 | SpotPage_editspot->render( ) | ...\index.php:327 |
| 3 | 0.0300 | 763632 | SpotPage_Abs->template( $tpl = 'editspot', $params = ['editspotform' => ['category' => '3', 'website' => 'http://www.kuroyumes-developmentzone.com/solidchamfer-2-0/', 'image' => 'Array', 'sabnzbdurl' => '', 'messageid' => 'LwlxYzt0ksQEG0vUAOgRe@spot.net', 'searchurl' => '', 'description' => 'In the real world, there are no perfectly sharp edges. To make your 3d models as realistic as possible, having the ability to round off corners and edges is essential. When rendered, these rounded corners pick up subtle highlights, creating a level of realism that is typically missing in the cg world of mathematically perfect edges.\n\n"Solid chamfering" is a well known technique for controlling the sharpness of object edges when modeling with Hypernurbs. The basic idea is that to get perfect control of the s'..., 'sub' => '', 'filesize' => '1105257', 'poster' => 'OriginUnknown', 'tag' => '', 'nzb' => 'Array', 'title' => '[Plugin] KDZ - SolidChamfer 2.0 for C4D R11/R12/R13 (WIN)', 'filename' => '', 'newsgroup' => '', 'subcata' => 'a0|', 'subcatb' => 'b2|b30|', 'subcatc' => '', 'subcatd' => '', 'subcatz' => '', 'created' => '1345285412', 'key' => '3', 'prevMsgids' => 'Array', 'newsreader' => '', 'id' => '649890', 0 => '649890', 1 => 'LwlxYzt0ksQEG0vUAOgRe@spot.net', 2 => '3', 3 => 'OriginUnknown', 4 => 'a0|', 5 => 'b2|b30|', 6 => '', 7 => '', 8 => '', 9 => '[Plugin] KDZ - SolidChamfer 2.0 for C4D R11/R12/R13 (WIN)', 10 => '', 'stamp' => '1345285412', 11 => '1345285412', 'moderated' => '', 12 => '', 'rating' => '0', 13 => '0', 'commentcount' => '1', 14 => '1', 'reportcount' => '0', 15 => '0', 16 => '1105257', 'spotterid' => 'NPLxA', 17 => 'NPLxA', 'editstamp' => '', 18 => '', 'editor' => '', 19 => '', 'downloadstamp' => '', 20 => '', 'watchstamp' => '', 21 => '', 'seenstamp' => '1792861844', 22 => '1792861844', 'verified' => '1', 23 => '1', 'user-signature' => 'Wg/8wCr+68ktJL3/I5VSmEmdUjEqQrPMu9FbB79lxgbdniIKaCuiecl/Sm0UNZwF', 24 => 'Wg/8wCr+68ktJL3/I5VSmEmdUjEqQrPMu9FbB79lxgbdniIKaCuiecl/Sm0UNZwF', 'user-key' => 'Array', 25 => 'YToyOntzOjg6ImV4cG9uZW50IjtzOjQ6IkFRQUIiO3M6NjoibW9kdWxvIjtzOjY0OiJ4MlZvWjQ2bWViMlF5REpidlJGSlM0d3FrTFlPcnVhSTdjdytNK1l1RlBOYXlRSUNhYVlyUXhSVUp3RFJyczV2Ijt9', 'xml-signature' => 'n4GJtWOdfO3zgibZQAmYc/VuUYdJnB04T1hfO4TflvXq8exPAbLHDr4C4AuigSw', 26 => 'n4GJtWOdfO3zgibZQAmYc/VuUYdJnB04T1hfO4TflvXq8exPAbLHDr4C4AuigSw', 'fullxml' => '<Spotnet><Posting><Key>3</Key><Created>1345285412</Created><Poster>OriginUnknown</Poster><Title><![CDATA[[Plugin] KDZ - SolidChamfer 2.0 for C4D R11/R12/R13 (WIN)]]></Title><Description><![CDATA[In the real world, there are no perfectly sharp edges. To make your 3d models as realistic as possible, having the ability to round off corners and edges is essential. When rendered, these rounded corners pick up subtle highlights, creating a level of realism that is typically missing in the cg world of mathematical'..., 27 => '<Spotnet><Posting><Key>3</Key><Created>1345285412</Created><Poster>OriginUnknown</Poster><Title><![CDATA[[Plugin] KDZ - SolidChamfer 2.0 for C4D R11/R12/R13 (WIN)]]></Title><Description><![CDATA[In the real world, there are no perfectly sharp edges. To make your 3d models as realistic as possible, having the ability to round off corners and edges is essential. When rendered, these rounded corners pick up subtle highlights, creating a level of realism that is typically missing in the cg world of mathematical'..., 'listidtype' => '', 28 => ''], 'result' => class Dto_FormResult { public $_result = 'notsubmitted'; public $_data = [...]; public $_errors = [...]; public $_warnings = [...]; public $_info = [...] }] ) | ...\SpotPage_editspot.php:87 |
| 4 | 0.0300 | 764104 | SpotPage_Abs->sendExpireHeaders( $preventCaching = TRUE ) | ...\SpotPage_Abs.php:139 |
| 5 | 0.0334 | 764480 | header( $header = 'Expires: Mon, 12 Jul 2000 01:00:00 GMT' ) | ...\SpotPage_Abs.php:64 |
| ( ! ) Warning: Cannot modify header information - headers already sent by (output started at C:\wamp64\www\lib\page\SpotPage_editspot.php:39) in C:\wamp64\www\lib\page\SpotPage_Abs.php on line 96 | ||||
|---|---|---|---|---|
| Call Stack | ||||
| # | Time | Memory | Function | Location |
| 1 | 0.0001 | 366088 | {main}( ) | ...\index.php:0 |
| 2 | 0.0102 | 668248 | SpotPage_editspot->render( ) | ...\index.php:327 |
| 3 | 0.0300 | 763632 | SpotPage_Abs->template( $tpl = 'editspot', $params = ['editspotform' => ['category' => '3', 'website' => 'http://www.kuroyumes-developmentzone.com/solidchamfer-2-0/', 'image' => 'Array', 'sabnzbdurl' => '', 'messageid' => 'LwlxYzt0ksQEG0vUAOgRe@spot.net', 'searchurl' => '', 'description' => 'In the real world, there are no perfectly sharp edges. To make your 3d models as realistic as possible, having the ability to round off corners and edges is essential. When rendered, these rounded corners pick up subtle highlights, creating a level of realism that is typically missing in the cg world of mathematically perfect edges.\n\n"Solid chamfering" is a well known technique for controlling the sharpness of object edges when modeling with Hypernurbs. The basic idea is that to get perfect control of the s'..., 'sub' => '', 'filesize' => '1105257', 'poster' => 'OriginUnknown', 'tag' => '', 'nzb' => 'Array', 'title' => '[Plugin] KDZ - SolidChamfer 2.0 for C4D R11/R12/R13 (WIN)', 'filename' => '', 'newsgroup' => '', 'subcata' => 'a0|', 'subcatb' => 'b2|b30|', 'subcatc' => '', 'subcatd' => '', 'subcatz' => '', 'created' => '1345285412', 'key' => '3', 'prevMsgids' => 'Array', 'newsreader' => '', 'id' => '649890', 0 => '649890', 1 => 'LwlxYzt0ksQEG0vUAOgRe@spot.net', 2 => '3', 3 => 'OriginUnknown', 4 => 'a0|', 5 => 'b2|b30|', 6 => '', 7 => '', 8 => '', 9 => '[Plugin] KDZ - SolidChamfer 2.0 for C4D R11/R12/R13 (WIN)', 10 => '', 'stamp' => '1345285412', 11 => '1345285412', 'moderated' => '', 12 => '', 'rating' => '0', 13 => '0', 'commentcount' => '1', 14 => '1', 'reportcount' => '0', 15 => '0', 16 => '1105257', 'spotterid' => 'NPLxA', 17 => 'NPLxA', 'editstamp' => '', 18 => '', 'editor' => '', 19 => '', 'downloadstamp' => '', 20 => '', 'watchstamp' => '', 21 => '', 'seenstamp' => '1792861844', 22 => '1792861844', 'verified' => '1', 23 => '1', 'user-signature' => 'Wg/8wCr+68ktJL3/I5VSmEmdUjEqQrPMu9FbB79lxgbdniIKaCuiecl/Sm0UNZwF', 24 => 'Wg/8wCr+68ktJL3/I5VSmEmdUjEqQrPMu9FbB79lxgbdniIKaCuiecl/Sm0UNZwF', 'user-key' => 'Array', 25 => 'YToyOntzOjg6ImV4cG9uZW50IjtzOjQ6IkFRQUIiO3M6NjoibW9kdWxvIjtzOjY0OiJ4MlZvWjQ2bWViMlF5REpidlJGSlM0d3FrTFlPcnVhSTdjdytNK1l1RlBOYXlRSUNhYVlyUXhSVUp3RFJyczV2Ijt9', 'xml-signature' => 'n4GJtWOdfO3zgibZQAmYc/VuUYdJnB04T1hfO4TflvXq8exPAbLHDr4C4AuigSw', 26 => 'n4GJtWOdfO3zgibZQAmYc/VuUYdJnB04T1hfO4TflvXq8exPAbLHDr4C4AuigSw', 'fullxml' => '<Spotnet><Posting><Key>3</Key><Created>1345285412</Created><Poster>OriginUnknown</Poster><Title><![CDATA[[Plugin] KDZ - SolidChamfer 2.0 for C4D R11/R12/R13 (WIN)]]></Title><Description><![CDATA[In the real world, there are no perfectly sharp edges. To make your 3d models as realistic as possible, having the ability to round off corners and edges is essential. When rendered, these rounded corners pick up subtle highlights, creating a level of realism that is typically missing in the cg world of mathematical'..., 27 => '<Spotnet><Posting><Key>3</Key><Created>1345285412</Created><Poster>OriginUnknown</Poster><Title><![CDATA[[Plugin] KDZ - SolidChamfer 2.0 for C4D R11/R12/R13 (WIN)]]></Title><Description><![CDATA[In the real world, there are no perfectly sharp edges. To make your 3d models as realistic as possible, having the ability to round off corners and edges is essential. When rendered, these rounded corners pick up subtle highlights, creating a level of realism that is typically missing in the cg world of mathematical'..., 'listidtype' => '', 28 => ''], 'result' => class Dto_FormResult { public $_result = 'notsubmitted'; public $_data = [...]; public $_errors = [...]; public $_warnings = [...]; public $_info = [...] }] ) | ...\SpotPage_editspot.php:87 |
| 4 | 0.0376 | 764480 | SpotPage_Abs->sendContentTypeHeader( $type = 'html' ) | ...\SpotPage_Abs.php:140 |
| 5 | 0.0376 | 764480 | header( $header = 'Content-Type: text/html; charset=utf-8' ) | ...\SpotPage_Abs.php:96 |