| ( ! ) Warning: Array to string conversion in C:\wamp64\www\lib\page\SpotPage_editspot.php on line 39 | ||||
|---|---|---|---|---|
| Call Stack | ||||
| # | Time | Memory | Function | Location |
| 1 | 0.0001 | 366088 | {main}( ) | ...\index.php:0 |
| 2 | 0.0094 | 668248 | SpotPage_editspot->render( ) | ...\index.php:327 |
| 3 | 0.1139 | 776480 | str_replace( $search = '[br]', $replace = '\n', $subject = ['category' => '0', 'website' => 'http://www.elsevier.com/books/artificial-intelligence-for-games/funge/978-0-08-088503-2', 'image' => ['height' => '675', 'width' => '533', 'segment' => [...]], 'sabnzbdurl' => '', 'messageid' => '8id06xpvVCUINHNUADALe@spot.net', 'searchurl' => '', 'description' => 'Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book\'s associ'..., 'sub' => '', 'filesize' => '5226440', 'poster' => 'DrFalken', 'tag' => 'joshua', 'nzb' => [0 => 'dQT3KHuL5IQINHNUAfjIu@spot.net'], 'title' => 'Artificial Intelligence for Games req (PDF)', 'filename' => '', 'newsgroup' => '', 'subcata' => 'a5|', 'subcatb' => 'b3|', 'subcatc' => 'c10|', 'subcatd' => 'd35|', 'subcatz' => 'z2|', 'created' => '1355665697', 'key' => '7', 'prevMsgids' => [], 'newsreader' => '', 'id' => '729327', 0 => '729327', 1 => '8id06xpvVCUINHNUADALe@spot.net', 2 => '0', 3 => 'DrFalken', 4 => 'a5|', 5 => 'b3|', 6 => 'c10|', 7 => 'd35|', 8 => 'z2|', 9 => 'Artificial Intelligence for Games req (PDF)', 10 => 'joshua', 'stamp' => '1355665740', 11 => '1355665740', 'moderated' => NULL, 12 => NULL, 'rating' => '0', 13 => '0', 'commentcount' => '3', 14 => '3', 'reportcount' => '0', 15 => '0', 16 => '5226440', 'spotterid' => 'Sf7nvQ', 17 => 'Sf7nvQ', 'editstamp' => NULL, 18 => NULL, 'editor' => NULL, 19 => NULL, 'downloadstamp' => NULL, 20 => NULL, 'watchstamp' => NULL, 21 => NULL, 'seenstamp' => NULL, 22 => NULL, 'verified' => '1', 23 => '1', 'user-signature' => 'tSb54RRVvzD2PswfC0ZwLLkWu58ZXaK3yvj2oR+1ld81GI6+p1kXXPHNkIu5Jnhd==', 24 => 'tSb54RRVvzD2PswfC0ZwLLkWu58ZXaK3yvj2oR+1ld81GI6+p1kXXPHNkIu5Jnhd==', 'user-key' => ['exponent' => 'AQAB', 'modulo' => 'x7GZHDuX4NEr69OGyzLN3ozUgwK4iVQKmbxfKPJihh0OOkcgQHlgGhiY9MRGHrjz'], 25 => 'YToyOntzOjg6ImV4cG9uZW50IjtzOjQ6IkFRQUIiO3M6NjoibW9kdWxvIjtzOjY0OiJ4N0daSER1WDRORXI2OU9HeXpMTjNvelVnd0s0aVZRS21ieGZLUEppaGgwT09rY2dRSGxnR2hpWTlNUkdIcmp6Ijt9', 'xml-signature' => 'gRZUT252Z3BF/XXw6N0RJ0W9We+KOA4TSvt/8N+989pFwErhhXS8xSq1KKLgGb2E', 26 => 'gRZUT252Z3BF/XXw6N0RJ0W9We+KOA4TSvt/8N+989pFwErhhXS8xSq1KKLgGb2E', 'fullxml' => '<Spotnet><Posting><Key>7</Key><Created>1355665697</Created><Poster>DrFalken</Poster><Tag>joshua</Tag><Title>Artificial Intelligence for Games req (PDF)</Title><Description>Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from'..., 27 => '<Spotnet><Posting><Key>7</Key><Created>1355665697</Created><Poster>DrFalken</Poster><Tag>joshua</Tag><Title>Artificial Intelligence for Games req (PDF)</Title><Description>Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from'..., 'listidtype' => NULL, 28 => NULL] ) | ...\SpotPage_editspot.php:39 |
| ( ! ) Warning: Array to string conversion in C:\wamp64\www\lib\page\SpotPage_editspot.php on line 39 | ||||
|---|---|---|---|---|
| Call Stack | ||||
| # | Time | Memory | Function | Location |
| 1 | 0.0001 | 366088 | {main}( ) | ...\index.php:0 |
| 2 | 0.0094 | 668248 | SpotPage_editspot->render( ) | ...\index.php:327 |
| 3 | 0.1139 | 776480 | str_replace( $search = '[br]', $replace = '\n', $subject = ['category' => '0', 'website' => 'http://www.elsevier.com/books/artificial-intelligence-for-games/funge/978-0-08-088503-2', 'image' => ['height' => '675', 'width' => '533', 'segment' => [...]], 'sabnzbdurl' => '', 'messageid' => '8id06xpvVCUINHNUADALe@spot.net', 'searchurl' => '', 'description' => 'Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book\'s associ'..., 'sub' => '', 'filesize' => '5226440', 'poster' => 'DrFalken', 'tag' => 'joshua', 'nzb' => [0 => 'dQT3KHuL5IQINHNUAfjIu@spot.net'], 'title' => 'Artificial Intelligence for Games req (PDF)', 'filename' => '', 'newsgroup' => '', 'subcata' => 'a5|', 'subcatb' => 'b3|', 'subcatc' => 'c10|', 'subcatd' => 'd35|', 'subcatz' => 'z2|', 'created' => '1355665697', 'key' => '7', 'prevMsgids' => [], 'newsreader' => '', 'id' => '729327', 0 => '729327', 1 => '8id06xpvVCUINHNUADALe@spot.net', 2 => '0', 3 => 'DrFalken', 4 => 'a5|', 5 => 'b3|', 6 => 'c10|', 7 => 'd35|', 8 => 'z2|', 9 => 'Artificial Intelligence for Games req (PDF)', 10 => 'joshua', 'stamp' => '1355665740', 11 => '1355665740', 'moderated' => NULL, 12 => NULL, 'rating' => '0', 13 => '0', 'commentcount' => '3', 14 => '3', 'reportcount' => '0', 15 => '0', 16 => '5226440', 'spotterid' => 'Sf7nvQ', 17 => 'Sf7nvQ', 'editstamp' => NULL, 18 => NULL, 'editor' => NULL, 19 => NULL, 'downloadstamp' => NULL, 20 => NULL, 'watchstamp' => NULL, 21 => NULL, 'seenstamp' => NULL, 22 => NULL, 'verified' => '1', 23 => '1', 'user-signature' => 'tSb54RRVvzD2PswfC0ZwLLkWu58ZXaK3yvj2oR+1ld81GI6+p1kXXPHNkIu5Jnhd==', 24 => 'tSb54RRVvzD2PswfC0ZwLLkWu58ZXaK3yvj2oR+1ld81GI6+p1kXXPHNkIu5Jnhd==', 'user-key' => ['exponent' => 'AQAB', 'modulo' => 'x7GZHDuX4NEr69OGyzLN3ozUgwK4iVQKmbxfKPJihh0OOkcgQHlgGhiY9MRGHrjz'], 25 => 'YToyOntzOjg6ImV4cG9uZW50IjtzOjQ6IkFRQUIiO3M6NjoibW9kdWxvIjtzOjY0OiJ4N0daSER1WDRORXI2OU9HeXpMTjNvelVnd0s0aVZRS21ieGZLUEppaGgwT09rY2dRSGxnR2hpWTlNUkdIcmp6Ijt9', 'xml-signature' => 'gRZUT252Z3BF/XXw6N0RJ0W9We+KOA4TSvt/8N+989pFwErhhXS8xSq1KKLgGb2E', 26 => 'gRZUT252Z3BF/XXw6N0RJ0W9We+KOA4TSvt/8N+989pFwErhhXS8xSq1KKLgGb2E', 'fullxml' => '<Spotnet><Posting><Key>7</Key><Created>1355665697</Created><Poster>DrFalken</Poster><Tag>joshua</Tag><Title>Artificial Intelligence for Games req (PDF)</Title><Description>Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from'..., 27 => '<Spotnet><Posting><Key>7</Key><Created>1355665697</Created><Poster>DrFalken</Poster><Tag>joshua</Tag><Title>Artificial Intelligence for Games req (PDF)</Title><Description>Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from'..., 'listidtype' => NULL, 28 => NULL] ) | ...\SpotPage_editspot.php:39 |
| ( ! ) Warning: Array to string conversion in C:\wamp64\www\lib\page\SpotPage_editspot.php on line 39 | ||||
|---|---|---|---|---|
| Call Stack | ||||
| # | Time | Memory | Function | Location |
| 1 | 0.0001 | 366088 | {main}( ) | ...\index.php:0 |
| 2 | 0.0094 | 668248 | SpotPage_editspot->render( ) | ...\index.php:327 |
| 3 | 0.1139 | 776480 | str_replace( $search = '[br]', $replace = '\n', $subject = ['category' => '0', 'website' => 'http://www.elsevier.com/books/artificial-intelligence-for-games/funge/978-0-08-088503-2', 'image' => ['height' => '675', 'width' => '533', 'segment' => [...]], 'sabnzbdurl' => '', 'messageid' => '8id06xpvVCUINHNUADALe@spot.net', 'searchurl' => '', 'description' => 'Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book\'s associ'..., 'sub' => '', 'filesize' => '5226440', 'poster' => 'DrFalken', 'tag' => 'joshua', 'nzb' => [0 => 'dQT3KHuL5IQINHNUAfjIu@spot.net'], 'title' => 'Artificial Intelligence for Games req (PDF)', 'filename' => '', 'newsgroup' => '', 'subcata' => 'a5|', 'subcatb' => 'b3|', 'subcatc' => 'c10|', 'subcatd' => 'd35|', 'subcatz' => 'z2|', 'created' => '1355665697', 'key' => '7', 'prevMsgids' => [], 'newsreader' => '', 'id' => '729327', 0 => '729327', 1 => '8id06xpvVCUINHNUADALe@spot.net', 2 => '0', 3 => 'DrFalken', 4 => 'a5|', 5 => 'b3|', 6 => 'c10|', 7 => 'd35|', 8 => 'z2|', 9 => 'Artificial Intelligence for Games req (PDF)', 10 => 'joshua', 'stamp' => '1355665740', 11 => '1355665740', 'moderated' => NULL, 12 => NULL, 'rating' => '0', 13 => '0', 'commentcount' => '3', 14 => '3', 'reportcount' => '0', 15 => '0', 16 => '5226440', 'spotterid' => 'Sf7nvQ', 17 => 'Sf7nvQ', 'editstamp' => NULL, 18 => NULL, 'editor' => NULL, 19 => NULL, 'downloadstamp' => NULL, 20 => NULL, 'watchstamp' => NULL, 21 => NULL, 'seenstamp' => NULL, 22 => NULL, 'verified' => '1', 23 => '1', 'user-signature' => 'tSb54RRVvzD2PswfC0ZwLLkWu58ZXaK3yvj2oR+1ld81GI6+p1kXXPHNkIu5Jnhd==', 24 => 'tSb54RRVvzD2PswfC0ZwLLkWu58ZXaK3yvj2oR+1ld81GI6+p1kXXPHNkIu5Jnhd==', 'user-key' => ['exponent' => 'AQAB', 'modulo' => 'x7GZHDuX4NEr69OGyzLN3ozUgwK4iVQKmbxfKPJihh0OOkcgQHlgGhiY9MRGHrjz'], 25 => 'YToyOntzOjg6ImV4cG9uZW50IjtzOjQ6IkFRQUIiO3M6NjoibW9kdWxvIjtzOjY0OiJ4N0daSER1WDRORXI2OU9HeXpMTjNvelVnd0s0aVZRS21ieGZLUEppaGgwT09rY2dRSGxnR2hpWTlNUkdIcmp6Ijt9', 'xml-signature' => 'gRZUT252Z3BF/XXw6N0RJ0W9We+KOA4TSvt/8N+989pFwErhhXS8xSq1KKLgGb2E', 26 => 'gRZUT252Z3BF/XXw6N0RJ0W9We+KOA4TSvt/8N+989pFwErhhXS8xSq1KKLgGb2E', 'fullxml' => '<Spotnet><Posting><Key>7</Key><Created>1355665697</Created><Poster>DrFalken</Poster><Tag>joshua</Tag><Title>Artificial Intelligence for Games req (PDF)</Title><Description>Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from'..., 27 => '<Spotnet><Posting><Key>7</Key><Created>1355665697</Created><Poster>DrFalken</Poster><Tag>joshua</Tag><Title>Artificial Intelligence for Games req (PDF)</Title><Description>Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from'..., 'listidtype' => NULL, 28 => NULL] ) | ...\SpotPage_editspot.php:39 |
| ( ! ) Warning: Array to string conversion in C:\wamp64\www\lib\page\SpotPage_editspot.php on line 39 | ||||
|---|---|---|---|---|
| Call Stack | ||||
| # | Time | Memory | Function | Location |
| 1 | 0.0001 | 366088 | {main}( ) | ...\index.php:0 |
| 2 | 0.0094 | 668248 | SpotPage_editspot->render( ) | ...\index.php:327 |
| 3 | 0.1139 | 776480 | str_replace( $search = '[br]', $replace = '\n', $subject = ['category' => '0', 'website' => 'http://www.elsevier.com/books/artificial-intelligence-for-games/funge/978-0-08-088503-2', 'image' => ['height' => '675', 'width' => '533', 'segment' => [...]], 'sabnzbdurl' => '', 'messageid' => '8id06xpvVCUINHNUADALe@spot.net', 'searchurl' => '', 'description' => 'Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book\'s associ'..., 'sub' => '', 'filesize' => '5226440', 'poster' => 'DrFalken', 'tag' => 'joshua', 'nzb' => [0 => 'dQT3KHuL5IQINHNUAfjIu@spot.net'], 'title' => 'Artificial Intelligence for Games req (PDF)', 'filename' => '', 'newsgroup' => '', 'subcata' => 'a5|', 'subcatb' => 'b3|', 'subcatc' => 'c10|', 'subcatd' => 'd35|', 'subcatz' => 'z2|', 'created' => '1355665697', 'key' => '7', 'prevMsgids' => [], 'newsreader' => '', 'id' => '729327', 0 => '729327', 1 => '8id06xpvVCUINHNUADALe@spot.net', 2 => '0', 3 => 'DrFalken', 4 => 'a5|', 5 => 'b3|', 6 => 'c10|', 7 => 'd35|', 8 => 'z2|', 9 => 'Artificial Intelligence for Games req (PDF)', 10 => 'joshua', 'stamp' => '1355665740', 11 => '1355665740', 'moderated' => NULL, 12 => NULL, 'rating' => '0', 13 => '0', 'commentcount' => '3', 14 => '3', 'reportcount' => '0', 15 => '0', 16 => '5226440', 'spotterid' => 'Sf7nvQ', 17 => 'Sf7nvQ', 'editstamp' => NULL, 18 => NULL, 'editor' => NULL, 19 => NULL, 'downloadstamp' => NULL, 20 => NULL, 'watchstamp' => NULL, 21 => NULL, 'seenstamp' => NULL, 22 => NULL, 'verified' => '1', 23 => '1', 'user-signature' => 'tSb54RRVvzD2PswfC0ZwLLkWu58ZXaK3yvj2oR+1ld81GI6+p1kXXPHNkIu5Jnhd==', 24 => 'tSb54RRVvzD2PswfC0ZwLLkWu58ZXaK3yvj2oR+1ld81GI6+p1kXXPHNkIu5Jnhd==', 'user-key' => ['exponent' => 'AQAB', 'modulo' => 'x7GZHDuX4NEr69OGyzLN3ozUgwK4iVQKmbxfKPJihh0OOkcgQHlgGhiY9MRGHrjz'], 25 => 'YToyOntzOjg6ImV4cG9uZW50IjtzOjQ6IkFRQUIiO3M6NjoibW9kdWxvIjtzOjY0OiJ4N0daSER1WDRORXI2OU9HeXpMTjNvelVnd0s0aVZRS21ieGZLUEppaGgwT09rY2dRSGxnR2hpWTlNUkdIcmp6Ijt9', 'xml-signature' => 'gRZUT252Z3BF/XXw6N0RJ0W9We+KOA4TSvt/8N+989pFwErhhXS8xSq1KKLgGb2E', 26 => 'gRZUT252Z3BF/XXw6N0RJ0W9We+KOA4TSvt/8N+989pFwErhhXS8xSq1KKLgGb2E', 'fullxml' => '<Spotnet><Posting><Key>7</Key><Created>1355665697</Created><Poster>DrFalken</Poster><Tag>joshua</Tag><Title>Artificial Intelligence for Games req (PDF)</Title><Description>Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from'..., 27 => '<Spotnet><Posting><Key>7</Key><Created>1355665697</Created><Poster>DrFalken</Poster><Tag>joshua</Tag><Title>Artificial Intelligence for Games req (PDF)</Title><Description>Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from'..., 'listidtype' => NULL, 28 => NULL] ) | ...\SpotPage_editspot.php:39 |
| ( ! ) Warning: Cannot modify header information - headers already sent by (output started at C:\wamp64\www\lib\page\SpotPage_editspot.php:39) in C:\wamp64\www\lib\page\SpotPage_Abs.php on line 63 | ||||
|---|---|---|---|---|
| Call Stack | ||||
| # | Time | Memory | Function | Location |
| 1 | 0.0001 | 366088 | {main}( ) | ...\index.php:0 |
| 2 | 0.0094 | 668248 | SpotPage_editspot->render( ) | ...\index.php:327 |
| 3 | 0.1280 | 777464 | SpotPage_Abs->template( $tpl = 'editspot', $params = ['editspotform' => ['category' => '0', 'website' => 'http://www.elsevier.com/books/artificial-intelligence-for-games/funge/978-0-08-088503-2', 'image' => 'Array', 'sabnzbdurl' => '', 'messageid' => '8id06xpvVCUINHNUADALe@spot.net', 'searchurl' => '', 'description' => 'Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book\'s associ'..., 'sub' => '', 'filesize' => '5226440', 'poster' => 'DrFalken', 'tag' => 'joshua', 'nzb' => 'Array', 'title' => 'Artificial Intelligence for Games req (PDF)', 'filename' => '', 'newsgroup' => '', 'subcata' => 'a5|', 'subcatb' => 'b3|', 'subcatc' => 'c10|', 'subcatd' => 'd35|', 'subcatz' => 'z2|', 'created' => '1355665697', 'key' => '7', 'prevMsgids' => 'Array', 'newsreader' => '', 'id' => '729327', 0 => '729327', 1 => '8id06xpvVCUINHNUADALe@spot.net', 2 => '0', 3 => 'DrFalken', 4 => 'a5|', 5 => 'b3|', 6 => 'c10|', 7 => 'd35|', 8 => 'z2|', 9 => 'Artificial Intelligence for Games req (PDF)', 10 => 'joshua', 'stamp' => '1355665740', 11 => '1355665740', 'moderated' => '', 12 => '', 'rating' => '0', 13 => '0', 'commentcount' => '3', 14 => '3', 'reportcount' => '0', 15 => '0', 16 => '5226440', 'spotterid' => 'Sf7nvQ', 17 => 'Sf7nvQ', 'editstamp' => '', 18 => '', 'editor' => '', 19 => '', 'downloadstamp' => '', 20 => '', 'watchstamp' => '', 21 => '', 'seenstamp' => '', 22 => '', 'verified' => '1', 23 => '1', 'user-signature' => 'tSb54RRVvzD2PswfC0ZwLLkWu58ZXaK3yvj2oR+1ld81GI6+p1kXXPHNkIu5Jnhd==', 24 => 'tSb54RRVvzD2PswfC0ZwLLkWu58ZXaK3yvj2oR+1ld81GI6+p1kXXPHNkIu5Jnhd==', 'user-key' => 'Array', 25 => 'YToyOntzOjg6ImV4cG9uZW50IjtzOjQ6IkFRQUIiO3M6NjoibW9kdWxvIjtzOjY0OiJ4N0daSER1WDRORXI2OU9HeXpMTjNvelVnd0s0aVZRS21ieGZLUEppaGgwT09rY2dRSGxnR2hpWTlNUkdIcmp6Ijt9', 'xml-signature' => 'gRZUT252Z3BF/XXw6N0RJ0W9We+KOA4TSvt/8N+989pFwErhhXS8xSq1KKLgGb2E', 26 => 'gRZUT252Z3BF/XXw6N0RJ0W9We+KOA4TSvt/8N+989pFwErhhXS8xSq1KKLgGb2E', 'fullxml' => '<Spotnet><Posting><Key>7</Key><Created>1355665697</Created><Poster>DrFalken</Poster><Tag>joshua</Tag><Title>Artificial Intelligence for Games req (PDF)</Title><Description>Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from'..., 27 => '<Spotnet><Posting><Key>7</Key><Created>1355665697</Created><Poster>DrFalken</Poster><Tag>joshua</Tag><Title>Artificial Intelligence for Games req (PDF)</Title><Description>Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from'..., 'listidtype' => '', 28 => ''], 'result' => class Dto_FormResult { public $_result = 'notsubmitted'; public $_data = [...]; public $_errors = [...]; public $_warnings = [...]; public $_info = [...] }] ) | ...\SpotPage_editspot.php:87 |
| 4 | 0.1280 | 777936 | SpotPage_Abs->sendExpireHeaders( $preventCaching = TRUE ) | ...\SpotPage_Abs.php:139 |
| 5 | 0.1280 | 777936 | header( $header = 'Cache-Control: private, post-check=1, pre-check=2, max-age=1, must-revalidate' ) | ...\SpotPage_Abs.php:63 |
| ( ! ) Warning: Cannot modify header information - headers already sent by (output started at C:\wamp64\www\lib\page\SpotPage_editspot.php:39) in C:\wamp64\www\lib\page\SpotPage_Abs.php on line 64 | ||||
|---|---|---|---|---|
| Call Stack | ||||
| # | Time | Memory | Function | Location |
| 1 | 0.0001 | 366088 | {main}( ) | ...\index.php:0 |
| 2 | 0.0094 | 668248 | SpotPage_editspot->render( ) | ...\index.php:327 |
| 3 | 0.1280 | 777464 | SpotPage_Abs->template( $tpl = 'editspot', $params = ['editspotform' => ['category' => '0', 'website' => 'http://www.elsevier.com/books/artificial-intelligence-for-games/funge/978-0-08-088503-2', 'image' => 'Array', 'sabnzbdurl' => '', 'messageid' => '8id06xpvVCUINHNUADALe@spot.net', 'searchurl' => '', 'description' => 'Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book\'s associ'..., 'sub' => '', 'filesize' => '5226440', 'poster' => 'DrFalken', 'tag' => 'joshua', 'nzb' => 'Array', 'title' => 'Artificial Intelligence for Games req (PDF)', 'filename' => '', 'newsgroup' => '', 'subcata' => 'a5|', 'subcatb' => 'b3|', 'subcatc' => 'c10|', 'subcatd' => 'd35|', 'subcatz' => 'z2|', 'created' => '1355665697', 'key' => '7', 'prevMsgids' => 'Array', 'newsreader' => '', 'id' => '729327', 0 => '729327', 1 => '8id06xpvVCUINHNUADALe@spot.net', 2 => '0', 3 => 'DrFalken', 4 => 'a5|', 5 => 'b3|', 6 => 'c10|', 7 => 'd35|', 8 => 'z2|', 9 => 'Artificial Intelligence for Games req (PDF)', 10 => 'joshua', 'stamp' => '1355665740', 11 => '1355665740', 'moderated' => '', 12 => '', 'rating' => '0', 13 => '0', 'commentcount' => '3', 14 => '3', 'reportcount' => '0', 15 => '0', 16 => '5226440', 'spotterid' => 'Sf7nvQ', 17 => 'Sf7nvQ', 'editstamp' => '', 18 => '', 'editor' => '', 19 => '', 'downloadstamp' => '', 20 => '', 'watchstamp' => '', 21 => '', 'seenstamp' => '', 22 => '', 'verified' => '1', 23 => '1', 'user-signature' => 'tSb54RRVvzD2PswfC0ZwLLkWu58ZXaK3yvj2oR+1ld81GI6+p1kXXPHNkIu5Jnhd==', 24 => 'tSb54RRVvzD2PswfC0ZwLLkWu58ZXaK3yvj2oR+1ld81GI6+p1kXXPHNkIu5Jnhd==', 'user-key' => 'Array', 25 => 'YToyOntzOjg6ImV4cG9uZW50IjtzOjQ6IkFRQUIiO3M6NjoibW9kdWxvIjtzOjY0OiJ4N0daSER1WDRORXI2OU9HeXpMTjNvelVnd0s0aVZRS21ieGZLUEppaGgwT09rY2dRSGxnR2hpWTlNUkdIcmp6Ijt9', 'xml-signature' => 'gRZUT252Z3BF/XXw6N0RJ0W9We+KOA4TSvt/8N+989pFwErhhXS8xSq1KKLgGb2E', 26 => 'gRZUT252Z3BF/XXw6N0RJ0W9We+KOA4TSvt/8N+989pFwErhhXS8xSq1KKLgGb2E', 'fullxml' => '<Spotnet><Posting><Key>7</Key><Created>1355665697</Created><Poster>DrFalken</Poster><Tag>joshua</Tag><Title>Artificial Intelligence for Games req (PDF)</Title><Description>Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from'..., 27 => '<Spotnet><Posting><Key>7</Key><Created>1355665697</Created><Poster>DrFalken</Poster><Tag>joshua</Tag><Title>Artificial Intelligence for Games req (PDF)</Title><Description>Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from'..., 'listidtype' => '', 28 => ''], 'result' => class Dto_FormResult { public $_result = 'notsubmitted'; public $_data = [...]; public $_errors = [...]; public $_warnings = [...]; public $_info = [...] }] ) | ...\SpotPage_editspot.php:87 |
| 4 | 0.1280 | 777936 | SpotPage_Abs->sendExpireHeaders( $preventCaching = TRUE ) | ...\SpotPage_Abs.php:139 |
| 5 | 0.1328 | 778312 | header( $header = 'Expires: Mon, 12 Jul 2000 01:00:00 GMT' ) | ...\SpotPage_Abs.php:64 |
| ( ! ) Warning: Cannot modify header information - headers already sent by (output started at C:\wamp64\www\lib\page\SpotPage_editspot.php:39) in C:\wamp64\www\lib\page\SpotPage_Abs.php on line 96 | ||||
|---|---|---|---|---|
| Call Stack | ||||
| # | Time | Memory | Function | Location |
| 1 | 0.0001 | 366088 | {main}( ) | ...\index.php:0 |
| 2 | 0.0094 | 668248 | SpotPage_editspot->render( ) | ...\index.php:327 |
| 3 | 0.1280 | 777464 | SpotPage_Abs->template( $tpl = 'editspot', $params = ['editspotform' => ['category' => '0', 'website' => 'http://www.elsevier.com/books/artificial-intelligence-for-games/funge/978-0-08-088503-2', 'image' => 'Array', 'sabnzbdurl' => '', 'messageid' => '8id06xpvVCUINHNUADALe@spot.net', 'searchurl' => '', 'description' => 'Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book\'s associ'..., 'sub' => '', 'filesize' => '5226440', 'poster' => 'DrFalken', 'tag' => 'joshua', 'nzb' => 'Array', 'title' => 'Artificial Intelligence for Games req (PDF)', 'filename' => '', 'newsgroup' => '', 'subcata' => 'a5|', 'subcatb' => 'b3|', 'subcatc' => 'c10|', 'subcatd' => 'd35|', 'subcatz' => 'z2|', 'created' => '1355665697', 'key' => '7', 'prevMsgids' => 'Array', 'newsreader' => '', 'id' => '729327', 0 => '729327', 1 => '8id06xpvVCUINHNUADALe@spot.net', 2 => '0', 3 => 'DrFalken', 4 => 'a5|', 5 => 'b3|', 6 => 'c10|', 7 => 'd35|', 8 => 'z2|', 9 => 'Artificial Intelligence for Games req (PDF)', 10 => 'joshua', 'stamp' => '1355665740', 11 => '1355665740', 'moderated' => '', 12 => '', 'rating' => '0', 13 => '0', 'commentcount' => '3', 14 => '3', 'reportcount' => '0', 15 => '0', 16 => '5226440', 'spotterid' => 'Sf7nvQ', 17 => 'Sf7nvQ', 'editstamp' => '', 18 => '', 'editor' => '', 19 => '', 'downloadstamp' => '', 20 => '', 'watchstamp' => '', 21 => '', 'seenstamp' => '', 22 => '', 'verified' => '1', 23 => '1', 'user-signature' => 'tSb54RRVvzD2PswfC0ZwLLkWu58ZXaK3yvj2oR+1ld81GI6+p1kXXPHNkIu5Jnhd==', 24 => 'tSb54RRVvzD2PswfC0ZwLLkWu58ZXaK3yvj2oR+1ld81GI6+p1kXXPHNkIu5Jnhd==', 'user-key' => 'Array', 25 => 'YToyOntzOjg6ImV4cG9uZW50IjtzOjQ6IkFRQUIiO3M6NjoibW9kdWxvIjtzOjY0OiJ4N0daSER1WDRORXI2OU9HeXpMTjNvelVnd0s0aVZRS21ieGZLUEppaGgwT09rY2dRSGxnR2hpWTlNUkdIcmp6Ijt9', 'xml-signature' => 'gRZUT252Z3BF/XXw6N0RJ0W9We+KOA4TSvt/8N+989pFwErhhXS8xSq1KKLgGb2E', 26 => 'gRZUT252Z3BF/XXw6N0RJ0W9We+KOA4TSvt/8N+989pFwErhhXS8xSq1KKLgGb2E', 'fullxml' => '<Spotnet><Posting><Key>7</Key><Created>1355665697</Created><Poster>DrFalken</Poster><Tag>joshua</Tag><Title>Artificial Intelligence for Games req (PDF)</Title><Description>Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from'..., 27 => '<Spotnet><Posting><Key>7</Key><Created>1355665697</Created><Poster>DrFalken</Poster><Tag>joshua</Tag><Title>Artificial Intelligence for Games req (PDF)</Title><Description>Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from'..., 'listidtype' => '', 28 => ''], 'result' => class Dto_FormResult { public $_result = 'notsubmitted'; public $_data = [...]; public $_errors = [...]; public $_warnings = [...]; public $_info = [...] }] ) | ...\SpotPage_editspot.php:87 |
| 4 | 0.1368 | 778312 | SpotPage_Abs->sendContentTypeHeader( $type = 'html' ) | ...\SpotPage_Abs.php:140 |
| 5 | 0.1369 | 778312 | header( $header = 'Content-Type: text/html; charset=utf-8' ) | ...\SpotPage_Abs.php:96 |